Humans (Judge Dredd)

Humans in the Judge Dredd Universe live in a 22nd century dystopian Earth damaged by the Third World War and other devastating conflicts. Much of the planet has become radioactive wasteland, and people live in megalopolis-size megacity city-states. Within Mega-City One, on the east coast of North America, extensive automation and intelligent robots have rendered the majority of the population unemployed. An Apocalypse War reduced the city from a population of 800 million to 400 million. Mega-City One is surrounded by the "Cursed Earth", a radioactive desert populated by outlaws and mutants.

Weather Control is a large atmospheric station that flies above Mega-City One, allowing Justice Department to keep control of the weather, keeping the rad storms and other terrible Cursed Earth conditions out of the city. It was an aged system plagued by faults that cause fog, floods, and other disasters in the city.

Judge Dredd is one of the Street Judges who act as police, judge, jury, and executioner. They are responsible not only for law enforcement, but is also the government. The Judges are a ruling class which has spread world-wide, and this political model has become the most common form of government on Earth. Sometimes war droids are powerful advanced robots used by the judges to help with opponents too tough to handle by themselves.

As expected in enormously large cities, crime is rife and run by mob bosses, running drug empires and protection rackets, and others like:


 * Blitzers: hitmen with self-destruct bombs
 * Body-sharking: loaning money to people willing to put a loved one into cryonic storage for collateral.
 * Chump-dumping: conning aliens into believing Earth is a paradise, taking their money, and then dumping them into space.
 * Face changing crimes: the illicit use of face changing machines to commit crimes and fraud.
 * Holo-inducers create holographic images that can hide the user's true appearance, almost always used for crime.
 * Organ leggers: those who cut up citizens and sell their organs on the black market.
 * Perp running: transporting felons off-world.
 * Psycos: telepathic protection rackets.
 * Stookie glanding: butchering Stookies, an intelligent alien race, for the anti-aging drug they produce. Stookie is an illegal drug made from the glands of an intelligent alien species that stops its users' aging. Withdrawal from Stookie causes users to rapidly reach their 'real' ages.
 * Umpty-baggers: pushers of umpty, a candy that tastes so good it forms an instant psychological addiction.

Leisure in Mega-City One includes:


 * The Aggro Domes are where citizens can vent their anger on robots, mock storefronts, and parked vehicles.
 * The Alien Zoos feature the most bizarre creatures from the Milky Way galaxy and beyond.
 * The Dream Palace is where customers are plugged into dream machines where their dreams are made real.
 * The Smokatoriums are the only locations where it is legal to smoke tobacco and nicotine-related products.
 * The White Cliffs of Dover were imported in the aftermath of the Atomic War.
 * Sky surfing where citizens use powered, floating surfboards to race and perform stunts.
 * Batgliding, in which citizens don winged bat suits to fly on the thermals above the city.