Type II

A Type II or K2 civilization has control over more than one stellar system, and/or theoretically is able to harness all the power available in a single star. It extracts fusion energy, information, and raw-materials from multiple solar systems; it is capable of evolutionary intervention, interstellar travel, interstellar communication, stellar engineering, terraforming, and star cluster-scale influence; the resulting proliferation and diversification would theoretically negate the probability of extinction.

Energy usage: 1026 W to 1036 W, Dyson sphere, Star lifting
Travel: jump drives (space folding)

Quality of life (gov): adhocracy, plutocracy

State of forms: hive minds (surrogacy or Avatar)

WMD scale: Trinity project

Longevity: 200 – 500 Social issues: Artificial Planet creation, Synthetic Life, Avatar prostitution, manipulating the Cultural focus of other species, Xeno Propaganda, trans-dimensional wmd, Dyson spheres, Dimensional portals to 3 universally different branes Industrial revolutions: Dimensional portal, Dyson sphere

Arguments: Synthetic life, Spacer psionics

Dominant proliferation: dimensional miscegenation cults

Social weakening: dimensional fallout or hyper radiation where dimensionally alternate 2d has disastrous effects on health (solution – Avatar allowing re-hosting of the contaminated)

Social dream: Eden or religiously motivated mega structure projects

Class system: Ideology meaning the general availability of superiority makes your motivations and commitments a value set

Technologies

Civilizations that are considered Type II
Federation and other races of Star Trek (2.1)

Borg of Star Trek (2.2)

Races from Wing Commander (2.2)

Races in Mass Effect (2.2)

Races in Homeworld (2.3)

Galactic Empire of Star Wars (2.5)

Forerunners (2.7)

Covenant from Halo

Protoss from StarCraft

Tau Empire from Warhammer 40K

Fallen Empire from Stellaris