A Type II or K2 civilization has control over their solar system, and may be able to harness all the power available in a single star. It extracts fusion energy, information, and raw-materials from multiple solar systems; it is capable of evolutionary intervention, interstellar travel, interstellar communication, stellar engineering, terraforming, and star cluster-scale influence; the resulting proliferation and diversification may negate the probability of extinction.

Detail

Energy usage: 1026 W to 1036 W. Total usage is the same as Type I multiplied across star systems. In addition: Dyson sphere, Star lifting, Dark Energy reactors, Industrial antimatter production and containment, magnetricity

Estimated Population: 100 Quadrillion (1017) people

Existence is in 4d (awareness of 5d) and 1r (reality)

Travel: faster than light devices, wormholes

Quality of life (government):

  • Adhocracy - flexible, adaptable, multidisciplinary government ideally suited to interstellar sprawl. Opposite to bureaucracy.
  • Post-scarcity utopia - achieved once the species is beyond interstellar barbarism and has settled into sophonce.


State of forms: hive minds (surrogacy or avatar)

WMD scale: Trinity project, monopole enhanced nuclear weapons

Longevity: 350 – 500+

Social issues:

  • Artificial Planet creation
  • Synthetic Life and possible AI dominance
  • Avatar prostitution
  • Manipulating the cultural focus of other species
  • Alien Propaganda
  • Trans-dimensional WMD
  • Dyson spheres
  • Dimensional portals
  • Transhumanism

Industrial revolutions: Warp portal, Dyson sphere, Galactic Exploration

Arguments: Synthetic life, Spacer psionics

Dominant proliferation: dimensional miscegenation cults, unified trans-human society

Social weakening: dimensional fallout or hyper radiation where dimensionally alternate 2d has disastrous effects on health (solution – Avatar allowing re-hosting of the contaminated)

Social dream: Eden or religiously motivated megastructure projects

Class system: Ideology meaning the general availability of superiority makes your motivations and commitments a value set

Sub-Type

2.0
2.1
2.2
  • 100 star systems colonized.
  • Meeting with multiple alien species, and either trading or warring with them.
2.3
  • 1,000 star systems colonized.
  • Natural wormholes are explored.
  • First object sent to intergalactic space.
2.4
2.5
  • 100,000 star systems colonized.
  • First time travel using relativistic time dilation.
2.6
  • 1,000,000 star systems colonized.
  • Species now may move towards sophonce and be one of the leading civilizations in a bustling galaxy of cooperation and trade, and respond to common threats.
  • Dark Energy reactors are built and there are multiple catastrophic core failures.
2.7
  • 10,000,000 star systems colonized.
  • Artificial wormholes are created with antimatter or stable dark energy fusion reactors.
  • Magnetricity is invented and preferred over antimatter reactors
2.8
2.9
  • Galaxy Colonized.
  • Remote contact with aliens from another galaxy.

Additional Technology and Sociology

Mega-structure construction
Hyper dimensional fission weapons & travel, torpedo, drive, capacitors
Molecular manipulation weapons & fuel, missile, armour
Moleculartronics holodeck, holosuite
Artificial life weapons & medicine, gene-jacking, psionic wave, empathy
Multi dimensional physics weapons & gate tech, cannon, trans-dimensional portal, WMD
Hyper dimensional physics weapons & communication
Distortion fields in shields science cloaking, shields, weaponized fields
Military quantum fields shields, planetary fields, ECM
Xeno culturalism capitalism, propaganda, cultural focus
Planetary environmental conservation
Monopole detection
Mind intranet or Hive mind dreams, thought control
Autonomous VI mining, espionage satellite, colony builders, extranet hack
Stewardship
Murgatroyd Hypothesis
EM field coupling
Exotic matter replicants
Strong force weakening
Hyper-dygenesis
Bioadaptive storage
After death realm awareness
Archailectology
Sophontology
Hyperturing
Anthropism
Toposophic scale
Ether
Inorganic evolution

Civilizations that are considered Type II

2.1 Federation and other races of Star Trek
2.2 UNSC from Halo
2.2 Borg of Star Trek
2.2 Races from Wing Commander
2.2 Races in Mass Effect
2.3 Races in Homeworld
2.3 Fallen Empire from Stellaris
2.4 Covenant from Halo
2.4~2.8 Races and Humans from Warhammer 40K
2.5 Galactic Empire of Star Wars
2.5 Protoss from StarCraft
2.6 First Ones from Babylon 5
2.6 Races and Humans from Andromeda
2.7 Forerunners from Halo
2.7 Ring Builders from The Expanse
Go to
Type 0 <-- Type I <-- Type III --> Type IV --> Type V --> Type VI --> Type VII
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